An interface reaches people with different devices, abilities, and conditions. Keyboard navigation, readable content, clear structure, and useful alternatives make a service more adaptable.

A new interaction should be considered alongside the ways someone might not be able to use it. Touch, motion, sound, and visual presentation each have limits in some contexts.

Accessibility belongs in the design of the experience, not only its final inspection. Start with the task and test whether it remains understandable through more than one path.

Picture this situation.

Imagine a new interaction still offering a clear keyboard path. A novel presentation can preserve the familiar ways people navigate and understand a page.

A second way to look.

Consider the point where a person should regain control. A future tool remains useful when its limits are legible and a different choice remains possible.
A few starting points
  1. Try the task with a keyboard.
  2. Check content without motion or sound.
  3. Keep a clear alternative to a new interaction.

Follow a related question

Try a small offline task.

When a tool keeps working offline

Compare one object under two light sources.

A color depends on the light

Keep learning

Related background to continue exploring this subject.

W3C: web accessibility W3C: accessibility, usability, and inclusion
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